Thursday, 24 April 2014

WEEK 14 TECHNICAL STUDIES ( Turntable and Rendering )





Turntable problem.Mesh is too dense,computer maya keep crashing and hang when i try to harden my normals.Turns out i have to do it part by part for the vector,time consuming but no choice. Another problem i faced was , I need to apply lambert on the models,if not MIA material will not work in vector render therefore nothing will appear even if I do the steps below.

Method use for maya vector.
1) Select your objects and press "1". 2) Select all the edges of the object that are suppose to be smooth into a "Quick Selection Set". (Create > Sets > Quick Selection Sets > name your sets and select "Add to shelf") 3) Select your objects and press "3" 4) Select Modify > Convert > Smooth Mesh Preview into Polygons. 5) Select the Quick Selection Set you have created earlier from the shelf, Normals -> Harden Edges. This makes only the edges you want visible to show up in the final ren0der. 6) Change the settings under the Maya Vector tab, to include edges, Edge style to Outlines and rendered the image with Maya Vector.

AO
Normal Pass
Matte


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