Thursday, 24 April 2014

WEEK 11 TECHNICAL STUDIES (blendshapes)


Sculpting blendshapes in Zbrush
before sending over to maya using GoZ.
I avoid any blendshape that require opening the mouth because the vertices are too close
For me to move/sculpt/mask them cleanly.

Difficulties faces on this stage is due to the low poly model. Its harder to get a
better aesthetic look that i want to see after the model is smoothed.
therefore i still have to adjust it after moving to maya.



Imported to maya
Splitting the blendshapes individually to left and right side of the face
to allow more controls over the expression.
Blendshapes work in progress.


Full Blendshapelist.


Correctives done for inbetween.

Small problem for the blendshapes again would be because its a cartoony female face.
I avoid blendshape that would make the face looks ugly like scrunch and sneer.Basically
avoiding blendshape that will cause the face to shift drastically.

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