Saturday, 8 March 2014

WEEK 8 TECHNICAL STUDIES ( ANATOMY ADJUSTMENT AND NORMAL MAPS EXPERIMENT )

 My 2nd set of costume was passed to my teammate for retopo while i start working back on my 1st costume.

I receive feedback from hillary that the anatomy of the model have problem and have to be adjusted. Its a problem and time consuming process since i have to readjust all my subtools in zbrush which is also my costumes, and most importantly, i cannot mess up the retopologized geometry.

I also begin working of experiment normal map which is very important to create an illusion for the details of my model for free with lesser render time compared to displacement/bump.Lucky to have masterclasses regarding the exporting and methods for working with normal map.

Sculpted my character outfit with very dense geometry.

Saved the Dense and Low poly geometry into 2 different .obj

Plug into a software called XNormals

Render out the normal map and plug into MIA shader inside maya

The results i get after rendering in mental on the right.(*this experiment was done before I adjusted my character anatomy. )

More normal maps and sculpting to be done for the next week!

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