I receive feedback from hillary that the anatomy of the model have problem and have to be adjusted. Its a problem and time consuming process since i have to readjust all my subtools in zbrush which is also my costumes, and most importantly, i cannot mess up the retopologized geometry.
I also begin working of experiment normal map which is very important to create an illusion for the details of my model for free with lesser render time compared to displacement/bump.Lucky to have masterclasses regarding the exporting and methods for working with normal map.
Sculpted my character outfit with very dense geometry.
Saved the Dense and Low poly geometry into 2 different .obj
Plug into a software called XNormals
Render out the normal map and plug into MIA shader inside maya
The results i get after rendering in mental on the right.(*this experiment was done before I adjusted my character anatomy. )
More normal maps and sculpting to be done for the next week!